step() {
//relative pos of walker currently relative to mouse
//then 50% change it moves that direction(both x AND y)
let negX = (this.x - mouseX) < 0
let negY = (this.y - mouseY) < 0
//if negative, mouse is higher
let r = random(1);
if (r < 0.5) {
this.y++;
} else if (r < 0.6) {
this.x--;
} else if (r < 0.8) {
this.y++;
} else {
this.y--;
}
}